Monthly Archives: March 2014

First Asset of The Game

I have just been using placeholders until now.
But this is a key piece of the level and I couldn’t just but a grey box there.
So here is the first asset of hipster axe. The bridge over Newtown Creek
ScreenShot1

And here it is inside the engine.

UDK_Shot-2

UDK_Shot-1

Annoying Hipster

Here is another 3d concept model. But I am not sure this guy is annoying enough.

Hipster-Concept-Model

3

Concept Modeling the Player

For the main character I like the idea of a little girl with a huge axe. Here is the first crack at concepting out a high poly model. It still has a long way to go, but this is the basic idea. I got my inspiration for the character from the puerto rican day parade.

Player-Concept-Model-2

Player-Concept-Model

Player-Concept-Model-3