Game Development

Robertas of Bushwick in Virtual Reality

So I couldn’t really make a complete game about the gentrification of Bushwick without including the hottest business in the neighborhood. A really gross looking pizzeria with the most delicious pizza I have ever had in my life.

Michelin Star Rated Pizza
If you haven’t been to Roberta’s go there, it is amazing. They even earned a michelin star for there pizza. Just writing this is making me hungry. It is going to be one of my first stops when I am back in New York.

The game will include a Parody version called Rebecca’s. I want to bring the player of the game a true bushwick experience. Here you can see in game screenshots of the parody against actual photos of the Roberta’s.

Roberta's

Robertas_Interior

Hipster Girl – Enemy Character

Still a work in Progress. But one of the hairstyle models is done. Still needs some texture baking work, normal maps, etc.

hair_1

hair_2

hair_3

hair_4

The Hipster Killer – In Action

Did you ever want to take an axe on the streets of Bushwick and chop all of the hipsters into pieces. The senseless slaughter and mutilation starts now. This video shows hipster killer and how she is now able to fully dismember all the hipsters in Brooklyn in the game.

Hipster_Killer

Bouncing Boobs in Unreal Engine

I set this up in Max with a spring controller on top of a mixamo jump rope animation. I will post a tutorial on how to set this up when I figure out how to get this smoothly into the engine.

Realistic Eyes In Unreal Engine

I usually botch the eyes pretty bad. And I am not so happy with just putting high specularity and glossiness on the eyes. This latest character I am working on has reflectance going instead of specularity. I am happy with the effect although it took a few extra hours. There is also a video below that shows what the geometry should look like to get this effect. All you need to do to pull this off is use 2 seperate materials and 2 layers of geometry that are split apart by a few mm. I used one of the Reflective glass materials from UDK for the top layer and a normal diffuse for the eye.

And some in game screen shots of the character. Didn’t make any clothes for her yet. So don’t look anywhere other than the eyes. But you can see that the eyes hold up even at full screen.

Realistic_Eyes_In_Unreal_Engine

New_Enemy_Hipster2

New_Enemy_Hipster

If you want to make eyes like this for your game. Here is a video that shows how you need to build your eyes in a 3d program to get the same effect: