Latest In-Game Screen Shots
I am just getting started adding the graffiti to the level. I haven’t even got to the good stuff that was done by the Bushwick Collective. Some of it is so nice I want to just take it, but I would have to take the whole building. I better hurry up and finish the game because this is just graffiti and it will quickly be gone and lost to the world forever. Hopefully others will appreciate it as much as I do. Here is the latest screenshots.
I was kind of tempted to just go and download one of those texture packs from turbosquid. But, this is a game about brooklyn. I just couldn’t live with myself if the sidewalk was a photo of anywhere other than the real brooklyn. So I headed over to 49 Bogart Street, and took a picture of the ground in front.
I had to modify things of course to get it seamless and able to cover a large urban area. I skewed it and stretched it and distorted it until it was perfectly square and snapping to the grid in my photoeditor. There was no way I was going to get the edges on the grid, so for the tile edges, I smoothed out the surface so there were no divisions and then built the divisions into the geometry. Then I took that and imported it into a sculpting application and scratched and banged it up to make it look more natural.
I haven’t built all of the pieces with the variations yet. But So far I am loving the texture. And I am proud I am not showing a picture of new jersey or queens and trying to pass it off as brooklyn.
Then I went ahead and made about 30 different models that I could interchange and snap together, all sharing the one texture atlas above.
That dirt and gum on the sidewalk is the real brooklyn.
May 18th Update: Corner Piece
You can see how bad I am needing a sidewalk in this screenshot.
May 25th Update: No this shouldn’t take a week to do, I have just been busy with some other stuff.
Here is the street with the sidewalk: